| after you've worked through this page, practice here: Propp myth generator | ||||
| GENERAL RULES | ||||
| the list of mythemes below is an exhaustive list of possible elements in a tale | ||||
| not every tale contains all mythemes | ||||
| whatever mythemes it does contain, it must display them in the order they are given below | ||||
| any given text may contain multiple numbers of tales inside it. | ||||
| these multiple tales may interrupt each other and interweave, or they may be sequential. | ||||
| ROLES | ||||
| ROLE | SPHERE OF ACTION | |||
| Villain | Villany (9), Struggle (18), pursuit (23) | |||
| Donor | 1st donor function (14), receipt of magical agent (16) | |||
| helper | Spatial Transference(17), Liquidation(21), Rescue(24), Solution(28), Transfiguration(31) | |||
| sought-after person | Task(27), Branding(19), Exposure(30), Recognition(29), Punishment(32), Marriage(33) | |||
| dispatcher | Mediation (11) | |||
| hero | all of 11-33 | |||
| false hero | Unfounded claims (26), Exposure (30) | |||
| notes on roles | ||||
| Roles are distributed in one of three ways: | ||||
| 1) they may match up with characters one-to-one | ||||
| 2) any given role may be divided among different characters in the story | ||||
| 3) a single character may play multiple roles | ||||
| MYTHEMES (AKA FUNCTIONS) | note: the table below has (helpful!) borders that don't appear with a Safari browser | |||
| ORDER | MYTHEME | DESCRIPTION | EXAMPLES | |
| Preparatory part of the Story | ||||
| 1 | Initial Situation | Members of family of hero introduced. | ||
| 2 | Absentation | One of the members absents himself from home. | to work, to the forest, to trade, to war. Intensified form is death (extreme absence) of parents. Sometimes members of younger generation go on a trip to visit, go out for a walk, gather berries. | |
| 3 | Interdiction | An interdiction is addressed to the hero. | command, request, order, advice, suggestion: Don't do "x" or "y" or "z." Sometimes inverted: you should do "x" or "y" or "z." | |
| 4 | Violation | An interdiction is violated. | the hero does the thing he's not supposed to / doesn't do the thing he should do | |
| 5 | Reconnaissance | The villain makes an attempt at reconnaissance. | Villain tries to find out the location of something precious (children, objects, etc.) | |
| 6 | Delivery | The villain receives information about his victim. | Villain finds out | |
| 7 | Trickery | The villain attempts to deceive the victim. | assumes disguise, impersonates someone trusted by the hero | |
| 8 | Complicity | The victim submits to deception, unwittingly helps his enemy. | victim accepts villain's gift, advice, or other form of trickery | |
| 9 | Villainy | The villain causes harm or injury to members of the family. | this creates the movement of the tale; 1-8 prepare the way for this harm, which guides all the rest of the action. Takes many forms: abduction, plunder, bodily injury, expulsion, murder, imprisonment, declaration of war, etc. | |
| Main part of the Story | ||||
| complication | ||||
| 10 | Lack | One member of a family lacks something or wants something. | something is missing that is needed. Examples: money, a bride, magical agent | |
| 11 | Mediation | Misfortune is known. Hero is dispatched. | causes hero to leave home. two types of hero: 1) seeker -- chases after kidnapped condemned person; 2) victimized hero -- the kidnapped / condemned person him- or herself. | |
| 12 | Counteraction | Seekers decide to agree on counteraction. | heroes decides to go right the wrong -- appears only with "seeker" type of hero (see item above) | |
| 13 | Departure | The hero leaves home. | different from temporary dispatch of 11 -- it is the launching off of tale. For seeker-heroes, it's the beginning of search; for victim heroes, it's a journey with various adventures awaiting. Sometimes not a spatial journey or search, but takes place in one location. | |
| donor cycle | ||||
| 14 | 1st donor function | Hero is tested, in preparation to receive magical agent or helper. | donor tests or interrogates hero; or a dead person asks for a service to be performed; or a prison asks hero for freedom | |
| 15 | Hero's Reaction | Hero reacts to action of the future donor. | either positive (hero passes test) or negative (hero fails) | |
| 16 | Receipt of Magic Agent | Hero acquires the use of magical agent. | magical agent = animal, plant, object, a helper, or just a raw capacity (such as power to transform men into animals). | |
| combat cycle | ||||
| 17 | Spatial Transference | Hero is led to object of search. | transference between two kingdoms to reach object of search | |
| 18 | Struggle | Hero and villain join in direct combat. | man to man | |
| 19 | Branding | Hero is branded. | some kind of wound or mark is left on the hero's body | |
| 20 | Victory | Villain is defeated | vanquished | |
| 21 | Liquidation | Initial misfortune or lack is liquidated. | brings us back to the solution of the villainy set up in 9 -- narrative reaches its peak here | |
| pursuit and rescue | ||||
| 22 | Return | The hero returns. | return after the spacial transference (19), usually by the same means as the departure | |
| 23 | Pursuit | A chase: the hero is pursued. | a pursuer chases the hero by flying, by turning into an animal, by turning into one of various alluring objects | |
| 24 | Rescue | Rescue of hero from pursuit. | hero is carried away by flight, or by lightning fast feet, by becoming invisible, or taking another unrecognizable shape | |
| false hero cycle | ||||
| 25 | Unrecognized | The hero, unrecognized, arrives home or in another arrival country. | if he arrives at home he stays with some artisan; if arrives in another country, he arrives a court of a king in a menial role | |
| 26 | Unfounded claims | A false hero presents unfounded claims. | someone makes false statements when the hero arrives | |
| 27 | Difficult task | A difficult task is proposed to the hero. | a very common story element. Examples: ordeal by food and drink, ordeal by fire, riddle ordeal, hide and seek, kiss aprincess in a window, surmount the city gates, task of manufacture, tests of strength, skill, fortitude, endurance | |
| 28 | Solution | The task is resolved. | task might be resolved even before it has been assigned | |
| 29 | Recognition | The hero is recognized. | by a mark, brand, or a thing given to him, or by accomplishing a difficult task | |
| 30 | Exposure | The false hero or villain is exposed. | sometimes this is simply the result of the true hero's being recognized | |
| reward cycle | ||||
| 31 | Transfiguration | The hero is given a new appearance. | by the magical action of a helper, hero builds a marvelous palace, or puts on new clothes | |
| 32 | Punishment | The villain is punished. | villain is shot, banished, run out of town, etc. | |
| 33 | Wedding | The hero is married and ascends the throne. | bride and kingdom are awarded to the hero | |
| notes on mythemes (= functions): | ||||
| possible terminal functions 16, 21, 24, 33 | ||||
| TIPS ON DOING A PROPPIAN ANALYSIS | ||||
| identify the characters and what role(s) each of them plays | ||||
| look for the harm or lack in each of the tales that make up the text | ||||
| identify the preparatory parts, which take place before the harms or lacks | ||||
| fill in the functions for each part of the story | ||||
| SOURCE: Eva M. Thury and Margaret K. Devinney, Introduction to Mythology: Contemporary Approaches to Classical and World Myths (Oxford: Oxford University Press, 2005) | ||||