after you've worked through this page, practice here: Propp myth generator
GENERAL RULES
the list of mythemes below is an exhaustive list of possible elements in a tale
not every tale contains all mythemes
whatever mythemes it does contain, it must display them in the order they are given below
any given text may contain multiple numbers of tales inside it.
these multiple tales may interrupt each other and interweave, or they may be sequential.
ROLES
ROLE SPHERE OF ACTION
Villain Villany (9), Struggle (18), pursuit (23)
Donor 1st donor function (14), receipt of magical agent (16)
helper Spatial Transference(17), Liquidation(21), Rescue(24), Solution(28), Transfiguration(31)
sought-after person Task(27), Branding(19), Exposure(30), Recognition(29), Punishment(32), Marriage(33)
dispatcher Mediation (11)
hero all of 11-33
false hero Unfounded claims (26), Exposure (30)
notes on roles
Roles are distributed in one of three ways:
1) they may match up with characters one-to-one
2) any given role may be divided among different characters in the story
3) a single character may play multiple roles
MYTHEMES (AKA FUNCTIONS) note: the table below has (helpful!) borders that don't appear with a Safari browser
ORDER MYTHEME DESCRIPTION EXAMPLES
Preparatory part of the Story
1 Initial Situation Members of family of hero introduced.  
2 Absentation One of the members absents himself from home. to work, to the forest, to trade, to war. Intensified form is death (extreme absence) of parents. Sometimes members of younger generation go on a trip to visit, go out for a walk, gather berries.
3 Interdiction An interdiction is addressed to the hero. command, request, order, advice, suggestion: Don't do "x" or "y" or "z." Sometimes inverted: you should do "x" or "y" or "z."
4 Violation An interdiction is violated. the hero does the thing he's not supposed to / doesn't do the thing he should do
5 Reconnaissance The villain makes an attempt at reconnaissance. Villain tries to find out the location of something precious (children, objects, etc.)
6 Delivery The villain receives information about his victim. Villain finds out
7 Trickery The villain attempts to deceive the victim. assumes disguise, impersonates someone trusted by the hero
8 Complicity The victim submits to deception, unwittingly helps his enemy. victim accepts villain's gift, advice, or other form of trickery
9 Villainy The villain causes harm or injury to members of the family. this creates the movement of the tale; 1-8 prepare the way for this harm, which guides all the rest of the action. Takes many forms: abduction, plunder, bodily injury, expulsion, murder, imprisonment, declaration of war, etc.
Main part of the Story
complication    
10 Lack One member of a family lacks something or wants something. something is missing that is needed. Examples: money, a bride, magical agent
11 Mediation Misfortune is known. Hero is dispatched. causes hero to leave home. two types of hero: 1) seeker -- chases after kidnapped condemned person; 2) victimized hero -- the kidnapped / condemned person him- or herself.
12 Counteraction Seekers decide to agree on counteraction. heroes decides to go right the wrong -- appears only with "seeker" type of hero (see item above)
13 Departure The hero leaves home. different from temporary dispatch of 11 -- it is the launching off of tale. For seeker-heroes, it's the beginning of search; for victim heroes, it's a journey with various adventures awaiting. Sometimes not a spatial journey or search, but takes place in one location.
donor cycle    
14 1st donor function Hero is tested, in preparation to receive magical agent or helper. donor tests or interrogates hero; or a dead person asks for a service to be performed; or a prison asks hero for freedom
15 Hero's Reaction Hero reacts to action of the future donor. either positive (hero passes test) or negative (hero fails)
16 Receipt of
Magic Agent
Hero acquires the use of magical agent. magical agent = animal, plant, object, a helper, or just a raw capacity (such as power to transform men into animals).
combat cycle    
17 Spatial
Transference
Hero is led to object of search. transference between two kingdoms to reach object of search
18 Struggle Hero and villain join in direct combat. man to man
19 Branding Hero is branded. some kind of wound or mark is left on the hero's body
20 Victory Villain is defeated vanquished
21 Liquidation Initial misfortune or lack is liquidated. brings us back to the solution of the villainy set up in 9 -- narrative reaches its peak here
pursuit and rescue    
22 Return The hero returns. return after the spacial transference (19), usually by the same means as the departure
23 Pursuit A chase: the hero is pursued. a pursuer chases the hero by flying, by turning into an animal, by turning into one of various alluring objects
24 Rescue Rescue of hero from pursuit. hero is carried away by flight, or by lightning fast feet, by becoming invisible, or taking another unrecognizable shape
false hero cycle    
25 Unrecognized The hero, unrecognized, arrives home or in another arrival country. if he arrives at home he stays with some artisan; if arrives in another country, he arrives a court of a king in a menial role
26 Unfounded claims A false hero presents unfounded claims. someone makes false statements when the hero arrives
27 Difficult task A difficult task is proposed to the hero. a very common story element. Examples: ordeal by food and drink, ordeal by fire, riddle ordeal, hide and seek, kiss aprincess in a window, surmount the city gates, task of manufacture, tests of strength, skill, fortitude, endurance
28 Solution The task is resolved. task might be resolved even before it has been assigned
29 Recognition The hero is recognized. by a mark, brand, or a thing given to him, or by accomplishing a difficult task
30 Exposure The false hero or villain is exposed. sometimes this is simply the result of the true hero's being recognized
reward cycle    
31 Transfiguration The hero is given a new appearance. by the magical action of a helper, hero builds a marvelous palace, or puts on new clothes
32 Punishment The villain is punished. villain is shot, banished, run out of town, etc.
33 Wedding The hero is married and ascends the throne. bride and kingdom are awarded to the hero
notes on mythemes (= functions):
possible terminal functions 16, 21, 24, 33
TIPS ON DOING A PROPPIAN ANALYSIS
identify the characters and what role(s) each of them plays
look for the harm or lack in each of the tales that make up the text
identify the preparatory parts, which take place before the harms or lacks
fill in the functions for each part of the story
SOURCE: Eva M. Thury and Margaret K. Devinney, Introduction to Mythology: Contemporary Approaches to Classical and World Myths (Oxford: Oxford University Press, 2005)